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121. Torp Stealth Bombers - What happened to Cruise? - in Ships and Modules [original thread]
^^ I would have loved stealthbombers with a 15% dmg bonus to cruise missiles and 10% explosion velocity bonus.
- by Max Hardcase - at 2009.12.13 20:00:00
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122. Torp Stealth Bombers - What happened to Cruise? - in Ships and Modules [original thread]
Originally by: Caleb Fury Boo hoo! One rank 4 skill in return for a VAST improvement of your ship's capability? That's like winning the lottery and then whining that you have to pay for your own gas when you drive over to pick up the pr...
- by Max Hardcase - at 2009.12.13 17:46:00
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123. Would anyone like more 'destroyer' varieties? - in Ships and Modules [original thread]
Originally by: Txopeiza Originally by: Nian Banks This may shock people. But I actually want a tier2 destroyer that¦s ... decent for lvl2 missions. Destroyers are too hard for new players to use in missions, they usually get told ...
- by Max Hardcase - at 2009.12.11 18:13:00
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124. Infiltrator TD-600 on Thorax - in Ships and Modules [original thread]
Originally by: Lego Maniac Originally by: saango0 However you shouldn't use only one ewar drone, you will always need all 5 to be effective. recall that only ECM and neut drones are not susceptible to stacking nerfs While th...
- by Max Hardcase - at 2009.12.11 07:19:00
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125. Federation Navy 425mm rail's, Are they worth it? - in Ships and Modules [original thread]
You are probably forgetting to account for large rail spec skill : 2% dmg mod/lvl for large T2 rails.
- by Max Hardcase - at 2009.12.08 17:47:00
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126. Netbook Game? - in Out of Pod Experience [original thread]
Cant you get some 15" laptop deal with a slightly outdated CPU + discrete mobile gfx solution in that price range ? IMHO netbooks cost too much for what they offer.
- by Max Hardcase - at 2009.12.07 20:18:00
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127. Beginner Caracal PvP ideas? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 02/12/2009 21:03:53 Note that while the rigs are effective they do add a lot to the cost of the ship. Navy light missiles are also important part of the fit. 15% free extra damage ( fitting wise, they do cost extra i...
- by Max Hardcase - at 2009.12.02 21:00:00
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128. Why is the Naglfar being nerfed CCP? - in Test Server Feedback [original thread]
There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
- by Max Hardcase - at 2009.11.26 21:38:00
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129. PVP Myrmidon: Turret Vs. MWD - in Ships and Modules [original thread]
^^ Medium trimark rig
- by Max Hardcase - at 2009.11.22 22:43:00
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130. My Catalyst is teh suck! - in Ships and Modules [original thread]
I hope the other replies were more usefull
- by Max Hardcase - at 2009.11.21 22:55:00
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131. My Catalyst is teh suck! - in Ships and Modules [original thread]
Ditch the weapon rigs if you run into fitting problems. They do increase cost of the ship significantly too. Note that the catalyst can use 1 small drone.
- by Max Hardcase - at 2009.11.21 22:41:00
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132. My Catalyst is teh suck! - in Ships and Modules [original thread]
You do realise that the catalysts bonus only apply to hybrid weapons, right ?
- by Max Hardcase - at 2009.11.21 22:35:00
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133. My Catalyst is teh suck! - in Ships and Modules [original thread]
8x125mm rails should also fit.
- by Max Hardcase - at 2009.11.21 22:27:00
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134. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
RoF rigs should be moved to 150 calibration. RoF < dmg ( cap use, ammo consumption ). As it stands now its impossible to fill 3 rig slots if you take a dmg and a rof rig ( both use 200 calibration ), since they already get stacking penalties w...
- by Max Hardcase - at 2009.11.21 16:49:00
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135. Rigged Ship Hauler - in Player Features and Ideas Discussion [original thread]
Easy enough: Orca hull, Mining bonus changed to agility and ship bay space. Prereqs changed to the freighter line instead of the Hulk line.
- by Max Hardcase - at 2009.11.21 15:38:00
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136. Soooo... about destroyers? - in Test Server Feedback [original thread]
Edited by: Max Hardcase on 21/11/2009 10:49:02 I do have an idea for T2 combat destroyers though. T1 base ship bonus as standard obviously. 15% bonus to the racial resists. 3 rig ports (+1 over T2 ships ) T2 skill bonus : 5% less rig penalt...
- by Max Hardcase - at 2009.11.21 10:47:00
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137. Soooo... about destroyers? - in Test Server Feedback [original thread]
Originally by: el Sabor Anything about them? They're fine really. Any decent boost would start to move them into either assault frigate or cruiser territory. I like them since they're a bit different. Not really: Sig radius issues. Fi...
- by Max Hardcase - at 2009.11.21 10:29:00
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138. Please do not End Track IR!! - in EVE General Discussion [original thread]
Edited by: Max Hardcase on 15/11/2009 21:04:50 Edited by: Max Hardcase on 15/11/2009 21:04:10 It is complete awesome sauce for anyone in a milsim game or driving game. Situational awareness goes up by a very important chunk. Head movement...
- by Max Hardcase - at 2009.11.15 21:04:00
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139. What is your favorite Headset for EvE? - in EVE General Discussion [original thread]
Zalman 5.1 headphones. SQ perhaps not equal to the Sennheisers, but 5.1 goodness.
- by Max Hardcase - at 2009.11.15 19:36:00
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140. What's after Dominion? New ships? - in Ships and Modules [original thread]
Atleast 1 vertical minmatar BS !
- by Max Hardcase - at 2009.11.12 14:21:00
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